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Tetris Didn't Succeed at The Game Awards — A New Category Might Solve This

Each time a major awards ceremony nears, one notices an outcry for introducing fresh award types to acknowledge underappreciated efforts and satisfy the spirits of enthusiasts with niche passions.

Another commentator previously argued advocating for terror-themed awards. That would be fantastic. Equally deserving are tabletop games, this being a passionate advocate's mission. Yet I need to apologize in advance for pushing forward because like all blinkered fanatics, I possess a compelling case for why my demand is the most urgent and important of all. Here's the proposal: There should be a classification for brain-teasing titles.

The Genre Classification Challenge

Categorizing art by genre defies precise measurement; opinions vary greatly, and it will always start arguments concluding with vague boundaries. This explains why film award organizations don’t do it. But it is an essential concession within the realm of video games, which are so diverse they hardly constitute a single creative category.

For comprehensive acknowledgment of achievement in video games to gain proper attention, and to ensure all game types to have a chance for representation, specific award classifications remain vital.

Present Award Structure

Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these six categories effectively encompass numerous genres, allowing placement for most games within them.

Not so for logic-based experiences. No suitable classification appears for their placement. Examine these examples from recent excellent titles, each quite distinct: building puzzles from a specific release, the pulse-pounding block-matching in a different title, engaging interpersonal challenges from additional release. Which classification works between these six categories? Nowhere, that’s where.

Acknowledgment Issues

Many instances occur of brilliant puzzle games released every year lacking appropriate categories at major award shows, unless they happen to qualify for categories like Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.

  • An iconic brain-teaser wasn’t nominated in any category that year
  • Another creative title received no nominations during that ceremony
  • Well-received sorting experience received no acknowledgment in 2021
  • Limited numbers of puzzle games barely qualified for independent or mobile categories

Importance of Logic Titles

Commonly they're compact experiences, but the art of the puzzle game is of massive significance. Iconic mobile puzzle games count as most engaged experiences globally continuing this trend for many years.

The iconic tile-matching title competes with famous sandbox experiences for the title of highest-selling title ever; it’s also in the running as greatest title ever. Puzzle games are foundational for gaming as medium, and they are in conversation across multiple categories.

The Solution and Justification

Brain-teasers wouldn't encounter this problem. One could readily select five nominees with fascinating, diverse, deserving games annually without trouble — actually, with challenge, given the need to exclude numerous deserving experiences.

To emphasize again, these represent titles without proper classification at major gaming awards. Logic title developers function at the hard edge game development, creating some of essential manifestations within interactive entertainment. Similar to film action specialists, they merit acknowledgment. We shouldn't delay 35 years.

PA
Written by

Patricia Atkinson

Maya is a gaming enthusiast and casino reviewer with a passion for analyzing slot mechanics and sharing strategies for UK players.

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