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3 Pokémon Titles That Were Denied the Love They Earned

In the wake of a taste of global harmony thanks to Pokémon Go, there's no question that the creature-catching franchise stands as one of the most popular video games around. Pikachu is just as recognizable as Disney's mascot, if not more so. The persistent frenzy around trading card values guarantees almost daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Even, fan-made Pokémon games achieve popularity every year.

However in spite of that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These represent games that didn't get their fair shake, or were buried under the excitement of the core series. These are Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokémon Ranch: The Cozy Precursor

An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a companion. Admittedly, there are small features like these in recent entries—you can play with your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Many never realized that Ranch's proposal to observe your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to broadcasting the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Did you know that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.


With numerous core games and derivative titles, chances are that I omitted that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

PA
Written by

Patricia Atkinson

Maya is a gaming enthusiast and casino reviewer with a passion for analyzing slot mechanics and sharing strategies for UK players.

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